How to organize a play test
Because of the human nature it can be very difficult to get honest feedback on the game you're making. Here are a few things to know to get the most of your play test sessions.
How to follow the five major milestones of game development
Making a game is a long and difficult activity. It is then very important to prepare the work even before starting. Knowing how to use the five major milestones of game development helps to keep track of the progress and to always be prepared for what comes next.
How mini games can help you make better things
It can be very hard to stay focused on the same project for too long. It can be very frustrating to be stuck on a very specific technique, platform, language on your main project while the technical world is constantly changing. Developing mini games can help.
What you should know about game prototypes
It's easy to mix-up game prototype and alpha version. Don't fool yourself thinking you can build a game on foundations based on code made for a prototype. Here is what you should know about game prototypes.
Why you should be the first to invest money in your game.
Making a game is expensive... but you should think twice before not buying a software licence because you can find another one for free.
Why you should write post-mortems of your games
Imagine all the mistakes you made in your previous game. If only a method could help you to be sure to improve yourself and learn from your previous mistakes... If only...
When to start talking about your game
It's very hard to find the right moment to talk about your game project. Even more when you love what you are working on. Even if the right moment is different for every one of us, there are few things you should know on this topic.
When the game is over
When you start something as demanding and intense as making a video game on your own, it's important to know when it's time to stop.
Why making great games during jams is not enough to run a company
Game jams are essential to challenge your creativity but, don't fool yourself, making games during jams can't prepare yourself to running a game studio.