My Games.
Quick collection of some of the games I've worked on.
MONKEY MOON
Official games proudly made with MONKEY MOON.
Flat Eye
- Launched in November 2022
- Pegasus Award 2023: Beyond Video Games
Night Call
- Launched in July 2019
- Pegasus Award 2020: Best indie game
- IGF 2019: Honorable mention in Narrative Design
HarshQuad
- Launched in 2013 on Windows Phone
AAA Games
The AAA tiles I worked on.
The Crew
- Ubisoft & Ivory Tower
- Released in 2014
- PS4/XBOne/PC
Top Spin 3
- 2K Sport & Pam Dev
- Released in 2008
- PS3/X360
Mini Games & Experiments
Side projects and collaborations.
Sky Rage
- Created in 2016
- In collaboration with Johan Vinet
- Pico8
Tiny Avengers
- Created in 2015
- Collaboration with Raymond Teo
- POC made with Unity3D in 37 hours
Switch
- Created in 2015
- Collaboration with Yoann Bazoge
- 2 hours dev challenge turned into an actual mobile game
Tiny Mutant Ninja Turtles
- Created in 2014
- Collaboration with Johan Vinet
Others
Sometimes I'm invited to work with kids to teach them how video games are actually made. Two museums (Museum of Gallo Roman Art of Lyon, and Museum of Contemporary Art of Lyon) invited me to host 6 to 10 hours session of video game development with groups of kids aged from 8 to 12 years old.
Le secret du musée
- Theme: Gallo Roman art
Vol au musée
- Theme: Gallo Roman art
Where is Neymar and is football?
- Theme: Imagine Brazil
Crazy Racing
- Theme: Motopoétique